Update 8 brings you what you’ve all been waiting for – finally there is LOOOOOOOT 

:steamhappy:

From now on, there are 5 different enemy tiers – higher tiers mean stronger enemies but also a higher chance of a rare weapon drop! Which brings us to… GUNS! There are now 5 different weapon rarities: Common, Uncommon, Rare, Epic, Legendary. Within each rarity, there are 5 different levels. You can increase weapon levels by upgrading your guns with gold. Each weapon can be upgraded to level 5.

We have also improved Lobby and changed the loadout screen so you can easily manage all these new sweet guns that you collected. 

Apart from that, we also added new mission and a new boss character “Kees van Kloten”.

And that’s still not it. Here is the full list of all changes to be found in this update:

  • Added new tier System for weapons, we have now multiple tiers per weapon type: 
    • Common
    • Uncommon
    • Rare
    • Epic
    • Legendary
  • Enemies drop different levels of LOOT
  • Added new mission and boss character “Kees van Kloten” 
  • Added a new loadout screen with all weapon types and characters
  • Redesigned lobby including inventory system
  • Added new video tutorials and infographics
  • Added holster functionality for primary weapons
  • Added backpack to store weapons, ammo, etc.
  • Enemies can now have armor on top of HP
  • Added different ammo per gun type: 
    • Rifle
    • Pistol
    • SMG
    • Shotgun
    • Exotic

This is just the beginning of many improvements to add more depth to the game, so stay tuned! Now get back to it and have fun upgrading your weapons 🔫💪

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We just released a patch along with this update bringing you a list of bug fixes and quality-of-life improvements:

  • Added reload function for exotic weapons (flamethrower and tesla gun)
  • Added loadout tutorials
  • Removed health bracelets for improved readability
  • Equipped Vom Strom with correct tesla gun
  • Added backpack sounds
  • Added quick equip buttons in the mission complete screen
  • Added ammo UI for pistols
  • Improved regions for grabbing weapons from backpack/holsters
  • Bugfixes: 
    • Fixed Windows Mixed Reality controller issues
    • Replaced SG45 Razorback with correct texture
    • Fixed a bug with health text rendering on wrist
    • Fixed enemies occasionally standing around for no reason
    • Fixed readability for the uncommon weapon names
    • Fixed VO overlapping
    • Fixed collision for the tutorial doors
    • Fixed drone position in Nightfall
    • Raised HP for the drone in Subway mobile defense
    • Fixed drone countdown in Mission Sky High
    • Fixed the teleport paths in the missions
    • Fixed issues with player spawn positions when you were away from the center of your room